Monthly Report #6

Phew! This month I realized how big and complex is this project.

ADMIN ITEM MANAGER

Just create a management system for items is a very long work, as I’m working with AJAX functionalities and a complex game design implementation. Below is a quick view of Admin Items Manager, listing some test items, categories, filters and progress tags for releases.

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Admin Items Management

ADMIN PRODUCTION CONTROL

Another implementation was the Production Control for NPC’s Shops. Each NPC could Sell or Buy an item and define a Max of Stock in her shop. Here is another admin functionality to define Seller/Buyer for each item in game.

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Production Control Modal Window for Admin

ADMIN RECIPE BOX

Each item has a exclusive Recipe that could be a Culinary Type, Action Type, Fashion Type and others. Here is admin box to show Item’s Recipes definitions. Each Recipe has a Trigger Item that is used to start the recipe, in this case, is a Carrot Cake Recipe. There is an Action that will be defined by a Tool, and Skill that will receive points. Extra ingredients may be needed and Result could be more than one item in a random quantity.

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Admin Recipe Box

Thanks for stopping by!